Mikey's World had 11 different areas of exploration. Round 2 was played the same way, but with point values doubled. After the round ends, the contents of the remaining squares were revealed. In such cases, Mikey was moved directly to the goal, and a question was asked the first team to buzz in with the correct answer received the "Goal" points. More often than not, the round would end prematurely due to time constraints. The object was to get Mikey to the Goal, as discussed above. Regardless of the outcome, both teams kept any prizes won during the first two rounds of the game. When new squares were landed on, various events would be uncovered, including trivia quizzes, video-based puzzles, bonus instant-win prizes, automatic point-adding squares, enemies and "Video Challenges." The latter involved one player of the team playing one of five video games in an attempt to beat a certain score or accomplish a certain objective within 30 seconds.
The game-board was divided into 18 squares, and Mikey was moved around the board in one of four basic directions (up, down, left, or right) toward a "Goal" space on the board. One team was Red, with the other Yellow (the latter, which was traditionally Blue in most Nickelodeon team-vs.-team game shows, was likely changed due to the Video Zone's blue chroma key setup). In the main rounds, Mikey would be navigated over a thematic game-board by the teams. The team also earned control of the game's cartoon mascot, "Mikey, the Video Adventurer". If the face-off ended in a tie, a toss-up question was asked.
The winner of the face-off won 25 (first round) or 50 points (second round) for their team. These custom Face-Off games were developed by Bethea/Miteff Productions in conjunction with Saddleback/Live Studios and Psygnosis. Same side-scrolling game as Post-Haste, but players controlled ATVs, avoiding obstacles on the moon. Same side-scrolling game as Post-Haste, but with players controlling jet skiers avoiding obstacles along a river. The winner was the player whose mailman moved the farthest. Same dodge-game as Brainstorm, but with players protecting their spaceships from a comet.Ī side-scroller race-type game where players controlled a mailman trying to dodge obstacles inspired by Paperboy. Same dodge-game as Brainstorm, but with an on-stage concert theme using speakers and a sound wave bouncing from side to side. The team whose side took the fewest hits won. Players tried to defend a brain's neurons from an electrical impulse that ricocheted side-to-side comparable to a sped-up Pong. Same shooter-type game as Meteoroids, but with an inside-the-body theme. Space shooter where players moved crosshairs trying to zap the most flying targets, which included asteroids and ships. The games here were designed specifically for the show and are listed below. Two teams of contestants played two initial rounds, with the winner advancing to play against the "Video Game Wizard" of the day.Įach round would start with one player from each team playing a video game for thirty seconds. The show was the first in America to regularly intermix live action with animation using a bluescreen. The virtual reality games were designed by Bethea and Miteff for Bethea/Miteff Productions and programmed by Curt Toumainian for Saddleback/Live Studios and Dean Friedman (for InVideo Systems). The show's format combined video game trivia with contestant-interactive virtual reality. In Nick Arcade, two teams of contestants played two initial trivia rounds, with the winner advancing to the "Video Zone" to play against the virtual "Video Game Wizard" of the day.
It was taped at Nickelodeon Studios at Universal Studios Florida in Orlando. These are 8 Images about.Nick Arcade (also stylized Nickelodeon Arcade) is an American children's game show created by James Bethea and Karim Miteff and hosted by Phil Moore, with Andrea Lively announcing, that aired on Nickelodeon in 1992 (in the first season, the shows were taped in December 1991 and aired in early 1992), airing originally during weekend afternoons, with reruns airing until September 28, 1997. Such as pdf, png, jpg, animated gifs, pic art, logo, black and white, transparent, etc. In these page, we also have variety of images available. We have 8 images about board game snakes and ladders printable including pdf, images, pictures, photos, wallpapers, and more. If you are looking for board game snakes and ladders printable you've come to the right place. Board game snakes and ladders printable board game snakes and ladders printable